A PLAYER UNIT FOR DETERMINING THE EFFECTS OF A SIMULATED AREA WEAPON ON A PLAYER

Application 729/KOL/2004 published 2006-09-01, filed 2004-11-19
An area weapons effect simulation system and method that determine the extent of simulated injuries and damage sustained by players (105) such as soldiers and vehicles as a consequence of simulated mines, projectiles, air defences, and toxic or nuclear clouds in near real time. The system uses a distributed architecture that simulates the effect that area weapons (102) would have on each player (105) in real time or near real time, thus allowing players to determine the consequences of their tactics and actions as a part of a combat training exercise. The weapons area (102) is communicated to the players unit (105) by either a central computer (101) or a regional control/relay station (103). Player units (105) are pre-loaded with information, which allows them to determine the probability of damage or injury, depending on the type of player, defensive measures taken on the part of the player, and the type of weapon being simulated. Alternatively, such information may be downloaded to each Player Unit as necessary. (FIG. 2)

Applicant

CUBIC DEFENSE SYSTEMS, INC.
9333 BALBOA AVENUE, SAN DIEGO, CALIFORNIA 92123, UNITED STATES OF AMERICA

Inventor

DRAPER ROBERT L; ROGERS DENNIS D.

International Info

Classification: F41G 3/26
Publication Number:

Priority Information

08/988019 USA 1997-12-10