CHARACTER DEFORMATION PIPELINE FOR COMPUTER-GENERATED ANIMATION

Application 250/KOL/2005 published 2006-12-01, filed 2005-03-30
A deformation system for animation abstracts the notion of per- point deformation to create a pipeline, including a number of deformation modules capable of handling animation of geometry (such as characters), dynamics (such as simulations) and/or effects (such as particle systems). Deformation pipelines are de- fined, that work as templates capable of deforming and animating families of similar characters. Support is provided for various binding modes, including sequential, parallel, blend, and hierarchical, so as to facilitate several techniques for combining deformations. (FIG. 1)

Applicant

DREAMWORKS ANIMATION LLC,
1000 FLOWER STREET, GLENDALE, CALIFORNIA 91201, USA.

Inventor

SEPULVEDA MIGUEL A

International Info

Classification: G06T 13/00

Priority Information

10/816,474 USA 2004-03-31